Hierarchy

  • EventEmitter
    • Client

Constructors

  • Parameters

    • token: string

    Returns Client

Properties

_awaitingQueue: {
    [key: number]: QueueMessage;
} = {}

Type declaration

  • [key: number]: QueueMessage
_delay: number = 500
_queue: QueueMessage[] = []
_queueCounter: number = 0
_queueInterval?: Timer
_token: string
_ws?: WebSocket
capabilities: Capability[]

List of capabilities this chatbox license can do. Typically, guest connections can only use read. Connections with a license will usually have read, command and tell.

defaultFormattingMode: FormattingMode

Default formatting mode for say and tell messages. Defaults to "markdown"

defaultName: undefined | string

Default name for chatbox messages

endpoint: string

Endpoint of the Chatbox server. Must include wss:// and the version route. Defaults to wss://chat.sc3.io/v2/.

owner: string

Minecraft username of the owner of the chatbox license

players: User[]

List of currently online players

running: boolean
waitTimeRestart: number = 60000
captureRejectionSymbol: typeof captureRejectionSymbol
captureRejections: boolean

Sets or gets the default captureRejection value for all emitters.

defaultMaxListeners: number
errorMonitor: typeof errorMonitor

This symbol shall be used to install a listener for only monitoring 'error' events. Listeners installed using this symbol are called before the regular 'error' listeners are called.

Installing a listener using this symbol does not change the behavior once an 'error' event is emitted, therefore the process will still crash if no regular 'error' listener is installed.

Methods

  • Parameters

    Returns void

  • Parameters

    • rawData: string

    Returns void

  • Returns void

  • Returns void

  • Alias for emitter.on(eventName, listener).

    Since

    v0.1.26

    Parameters

    • eventName: string | symbol
    • listener: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Client

  • Close the connection to the Chatbox server

    Parameters

    • Optional soft: boolean

      Keep running status as is

    Returns void

  • Parameters

    • Optional soft: boolean

    Returns void

  • Connect to the Chatbox server

    Parameters

    • Optional callback: ((client?: Client) => void)

      Callback to run when the connection is open

        • (client?: Client): void
        • Parameters

          Returns void

    Returns void

  • Parameters

    • Optional callback: ((client?: Client) => void)
        • (client?: Client): void
        • Parameters

          Returns void

    Returns void

  • Synchronously calls each of the listeners registered for the event namedeventName, in the order they were registered, passing the supplied arguments to each.

    Returns true if the event had listeners, false otherwise.

    const EventEmitter = require('events');
    const myEmitter = new EventEmitter();

    // First listener
    myEmitter.on('event', function firstListener() {
    console.log('Helloooo! first listener');
    });
    // Second listener
    myEmitter.on('event', function secondListener(arg1, arg2) {
    console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
    });
    // Third listener
    myEmitter.on('event', function thirdListener(...args) {
    const parameters = args.join(', ');
    console.log(`event with parameters ${parameters} in third listener`);
    });

    console.log(myEmitter.listeners('event'));

    myEmitter.emit('event', 1, 2, 3, 4, 5);

    // Prints:
    // [
    // [Function: firstListener],
    // [Function: secondListener],
    // [Function: thirdListener]
    // ]
    // Helloooo! first listener
    // event with parameters 1, 2 in second listener
    // event with parameters 1, 2, 3, 4, 5 in third listener

    Since

    v0.1.26

    Parameters

    • eventName: string | symbol
    • Rest ...args: any[]

    Returns boolean

  • Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

    const EventEmitter = require('events');
    const myEE = new EventEmitter();
    myEE.on('foo', () => {});
    myEE.on('bar', () => {});

    const sym = Symbol('symbol');
    myEE.on(sym, () => {});

    console.log(myEE.eventNames());
    // Prints: [ 'foo', 'bar', Symbol(symbol) ]

    Since

    v6.0.0

    Returns (string | symbol)[]

  • Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to defaultMaxListeners.

    Since

    v1.0.0

    Returns number

  • Returns void

  • Returns the number of listeners listening to the event named eventName.

    Since

    v3.2.0

    Parameters

    • eventName: string | symbol

      The name of the event being listened for

    Returns number

  • Returns a copy of the array of listeners for the event named eventName.

    server.on('connection', (stream) => {
    console.log('someone connected!');
    });
    console.log(util.inspect(server.listeners('connection')));
    // Prints: [ [Function] ]

    Since

    v0.1.26

    Parameters

    • eventName: string | symbol

    Returns Function[]

  • Alias for emitter.removeListener().

    Since

    v10.0.0

    Parameters

    • eventName: string | symbol
    • listener: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Client

  • Emitted when the Chatbox client is ready to send and receive messages.

    Parameters

    • event: "ready"
    • listener: (() => void)
        • (): void
        • Returns void

    Returns Client

  • Parameters

    • event: "players"
    • listener: (() => void)
        • (): void
        • Returns void

    Returns Client

  • Parameters

    • event: "closing"
    • listener: (() => void)
        • (): void
        • Returns void

    Returns Client

  • Parameters

    • event: "error"
    • listener: (() => void)
        • (): void
        • Returns void

    Returns Client

  • Parameters

    • event: "raw"
    • listener: ((rawData: {
          [key: string]: any;
      }) => void)
        • (rawData: {
              [key: string]: any;
          }): void
        • Parameters

          • rawData: {
                [key: string]: any;
            }
            • [key: string]: any

          Returns void

    Returns Client

  • Parameters

    • event: "ws_error"
    • listener: ((err: Error) => void)
        • (err: Error): void
        • Parameters

          Returns void

    Returns Client

  • The event received when a player posts a message in public chat. The read capability is required to receive chat events.

    Event

    Parameters

    Returns Client

  • The event received when a player posts a message in Discord. The read capability is required to receive chat events.

    Event

    Parameters

    Returns Client

  • The event received when another chatbox sends a message. The read capability is required to receive chat events.

    Event

    Parameters

    Returns Client

  • The event received when a player runs a chatbox command (public backslash commands: \command, private owner-only caret/pipe commands: ^command) in-game. The command capability is required to receive command events.

    Event

    Parameters

    Returns Client

  • The event received when a player joins the game.

    Event

    Parameters

    • event: "join"
    • listener: ((join: Join) => void)
        • (join: Join): void
        • Parameters

          Returns void

    Returns Client

  • The event received when a player leaves the game.

    Event

    Parameters

    • event: "leave"
    • listener: ((leave: Leave) => void)
        • (leave: Leave): void
        • Parameters

          Returns void

    Returns Client

  • The event received when a player dies in-game.

    Event

    Parameters

    • event: "death"
    • listener: ((death: Death) => void)
        • (death: Death): void
        • Parameters

          Returns void

    Returns Client

  • The event received when a player goes AFK in-game.

    Event

    Parameters

    • event: "afk"
    • listener: ((afk: AFK) => void)
        • (afk: AFK): void
        • Parameters

          Returns void

    Returns Client

  • The event received when a player returns from being AFK in-game.

    Event

    Parameters

    • event: "afk_return"
    • listener: ((afkReturn: AFKReturn) => void)

    Returns Client

  • The event received when a server restart has been scheduled. At the time of restartAt, the server will restart and the websocket will be disconnected.

    See

    https://docs.sc3.io/chatbox/websocket.html#server-restart-scheduled-event

    Event

    Parameters

    Returns Client

  • The event received when a previously scheduled server restart has now been cancelled.

    See

    https://docs.sc3.io/chatbox/websocket.html#server-restart-cancelled-event

    Event

    Parameters

    Returns Client

  • Adds a one-timelistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

    server.once('connection', (stream) => {
    console.log('Ah, we have our first user!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. Theemitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    const myEE = new EventEmitter();
    myEE.once('foo', () => console.log('a'));
    myEE.prependOnceListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    // b
    // a

    Since

    v0.3.0

    Parameters

    • eventName: string | symbol

      The name of the event.

    • listener: ((...args: any[]) => void)

      The callback function

        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Client

  • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventNameand listener will result in the listener being added, and called, multiple times.

    server.prependListener('connection', (stream) => {
    console.log('someone connected!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v6.0.0

    Parameters

    • eventName: string | symbol

      The name of the event.

    • listener: ((...args: any[]) => void)

      The callback function

        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Client

  • Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

    server.prependOnceListener('connection', (stream) => {
    console.log('Ah, we have our first user!');
    });

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v6.0.0

    Parameters

    • eventName: string | symbol

      The name of the event.

    • listener: ((...args: any[]) => void)

      The callback function

        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Client

  • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

    const emitter = new EventEmitter();
    emitter.once('log', () => console.log('log once'));

    // Returns a new Array with a function `onceWrapper` which has a property
    // `listener` which contains the original listener bound above
    const listeners = emitter.rawListeners('log');
    const logFnWrapper = listeners[0];

    // Logs "log once" to the console and does not unbind the `once` event
    logFnWrapper.listener();

    // Logs "log once" to the console and removes the listener
    logFnWrapper();

    emitter.on('log', () => console.log('log persistently'));
    // Will return a new Array with a single function bound by `.on()` above
    const newListeners = emitter.rawListeners('log');

    // Logs "log persistently" twice
    newListeners[0]();
    emitter.emit('log');

    Since

    v9.4.0

    Parameters

    • eventName: string | symbol

    Returns Function[]

  • Close and reconnect to the Chatbox server

    Parameters

    • Optional wait: boolean

      Whether to wait before reconnecting.

    Returns void

  • Parameters

    • wait: boolean = false

    Returns void

  • Removes all listeners, or those of the specified eventName.

    It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v0.1.26

    Parameters

    • Optional event: string | symbol

    Returns Client

  • Removes the specified listener from the listener array for the event namedeventName.

    const callback = (stream) => {
    console.log('someone connected!');
    };
    server.on('connection', callback);
    // ...
    server.removeListener('connection', callback);

    removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

    Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that anyremoveListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

    const myEmitter = new MyEmitter();

    const callbackA = () => {
    console.log('A');
    myEmitter.removeListener('event', callbackB);
    };

    const callbackB = () => {
    console.log('B');
    };

    myEmitter.on('event', callbackA);

    myEmitter.on('event', callbackB);

    // callbackA removes listener callbackB but it will still be called.
    // Internal listener array at time of emit [callbackA, callbackB]
    myEmitter.emit('event');
    // Prints:
    // A
    // B

    // callbackB is now removed.
    // Internal listener array [callbackA]
    myEmitter.emit('event');
    // Prints:
    // A

    Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

    When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping')listener is removed:

    const ee = new EventEmitter();

    function pong() {
    console.log('pong');
    }

    ee.on('ping', pong);
    ee.once('ping', pong);
    ee.removeListener('ping', pong);

    ee.emit('ping');
    ee.emit('ping');

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v0.1.26

    Parameters

    • eventName: string | symbol
    • listener: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Client

  • Sends a message to the in-game public chat.

    Returns

    A Success object containing if the message was sent.

    Parameters

    • text: string

      The message to send.

    • Optional name: string

      The name of the chatbox to show. If no name is specified, it will default to the username of the license owner.

    • Optional mode: FormattingMode

      The formatting mode to use. You can use these formatting modes:

      • markdown - Discord-like Markdown syntax. Supports URLs, but not colours.
      • format - Minecraft-like formatting codes using ampersands (e.g. &e for yellow). Supports colours, but not URLs.

      If no mode is specified, it will default to the mode specified in the constructor.

    Returns Promise<Success>

  • Parameters

    Returns Promise<Success>

  • By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set toInfinity (or 0) to indicate an unlimited number of listeners.

    Returns a reference to the EventEmitter, so that calls can be chained.

    Since

    v0.3.5

    Parameters

    • n: number

    Returns Client

  • Sends a private message to an in-game player.

    Returns

    A Success object containing if the message was sent.

    Parameters

    • user: string

      The username or UUID of the user to send the message to.

    • text: string

      The message to send.

    • Optional name: string

      The name of the chatbox to show. If no name is specified, it will default to the username of the license owner.

    • Optional mode: FormattingMode

      The formatting mode to use. You can use these formatting modes:

      • markdown - Discord-like Markdown syntax. Supports URLs, but not colours.
      • format - Minecraft-like formatting codes using ampersands (e.g. &e for yellow). Supports colours, but not URLs.

      If no mode is specified, it will default to the mode specified in the constructor.

    Returns Promise<Success>

  • Parameters

    • user: string
    • text: string
    • Optional name: string
    • mode: FormattingMode = ...

    Returns Promise<Success>

  • Parameters

    Returns void

  • Returns a copy of the array of listeners for the event named eventName.

    For EventEmitters this behaves exactly the same as calling .listeners on the emitter.

    For EventTargets this is the only way to get the event listeners for the event target. This is useful for debugging and diagnostic purposes.

    const { getEventListeners, EventEmitter } = require('events');

    {
    const ee = new EventEmitter();
    const listener = () => console.log('Events are fun');
    ee.on('foo', listener);
    getEventListeners(ee, 'foo'); // [listener]
    }
    {
    const et = new EventTarget();
    const listener = () => console.log('Events are fun');
    et.addEventListener('foo', listener);
    getEventListeners(et, 'foo'); // [listener]
    }

    Since

    v15.2.0, v14.17.0

    Parameters

    • emitter: EventEmitter | _DOMEventTarget
    • name: string | symbol

    Returns Function[]

  • A class method that returns the number of listeners for the given eventNameregistered on the given emitter.

    const { EventEmitter, listenerCount } = require('events');
    const myEmitter = new EventEmitter();
    myEmitter.on('event', () => {});
    myEmitter.on('event', () => {});
    console.log(listenerCount(myEmitter, 'event'));
    // Prints: 2

    Since

    v0.9.12

    Deprecated

    Since v3.2.0 - Use listenerCount instead.

    Parameters

    • emitter: EventEmitter

      The emitter to query

    • eventName: string | symbol

      The event name

    Returns number

  • const { on, EventEmitter } = require('events');

    (async () => {
    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo')) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here
    })();

    Returns an AsyncIterator that iterates eventName events. It will throw if the EventEmitter emits 'error'. It removes all listeners when exiting the loop. The value returned by each iteration is an array composed of the emitted event arguments.

    An AbortSignal can be used to cancel waiting on events:

    const { on, EventEmitter } = require('events');
    const ac = new AbortController();

    (async () => {
    const ee = new EventEmitter();

    // Emit later on
    process.nextTick(() => {
    ee.emit('foo', 'bar');
    ee.emit('foo', 42);
    });

    for await (const event of on(ee, 'foo', { signal: ac.signal })) {
    // The execution of this inner block is synchronous and it
    // processes one event at a time (even with await). Do not use
    // if concurrent execution is required.
    console.log(event); // prints ['bar'] [42]
    }
    // Unreachable here
    })();

    process.nextTick(() => ac.abort());

    Since

    v13.6.0, v12.16.0

    Returns

    that iterates eventName events emitted by the emitter

    Parameters

    • emitter: EventEmitter
    • eventName: string

      The name of the event being listened for

    • Optional options: StaticEventEmitterOptions

    Returns AsyncIterableIterator<any>

  • Creates a Promise that is fulfilled when the EventEmitter emits the given event or that is rejected if the EventEmitter emits 'error' while waiting. The Promise will resolve with an array of all the arguments emitted to the given event.

    This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error' event semantics and does not listen to the 'error' event.

    const { once, EventEmitter } = require('events');

    async function run() {
    const ee = new EventEmitter();

    process.nextTick(() => {
    ee.emit('myevent', 42);
    });

    const [value] = await once(ee, 'myevent');
    console.log(value);

    const err = new Error('kaboom');
    process.nextTick(() => {
    ee.emit('error', err);
    });

    try {
    await once(ee, 'myevent');
    } catch (err) {
    console.log('error happened', err);
    }
    }

    run();

    The special handling of the 'error' event is only used when events.once()is used to wait for another event. If events.once() is used to wait for the 'error' event itself, then it is treated as any other kind of event without special handling:

    const { EventEmitter, once } = require('events');

    const ee = new EventEmitter();

    once(ee, 'error')
    .then(([err]) => console.log('ok', err.message))
    .catch((err) => console.log('error', err.message));

    ee.emit('error', new Error('boom'));

    // Prints: ok boom

    An AbortSignal can be used to cancel waiting for the event:

    const { EventEmitter, once } = require('events');

    const ee = new EventEmitter();
    const ac = new AbortController();

    async function foo(emitter, event, signal) {
    try {
    await once(emitter, event, { signal });
    console.log('event emitted!');
    } catch (error) {
    if (error.name === 'AbortError') {
    console.error('Waiting for the event was canceled!');
    } else {
    console.error('There was an error', error.message);
    }
    }
    }

    foo(ee, 'foo', ac.signal);
    ac.abort(); // Abort waiting for the event
    ee.emit('foo'); // Prints: Waiting for the event was canceled!

    Since

    v11.13.0, v10.16.0

    Parameters

    • emitter: _NodeEventTarget
    • eventName: string | symbol
    • Optional options: StaticEventEmitterOptions

    Returns Promise<any[]>

  • Parameters

    • emitter: _DOMEventTarget
    • eventName: string
    • Optional options: StaticEventEmitterOptions

    Returns Promise<any[]>

  • const {
    setMaxListeners,
    EventEmitter
    } = require('events');

    const target = new EventTarget();
    const emitter = new EventEmitter();

    setMaxListeners(5, target, emitter);

    Since

    v15.4.0

    Parameters

    • Optional n: number

      A non-negative number. The maximum number of listeners per EventTarget event.

    • Rest ...eventTargets: (EventEmitter | _DOMEventTarget)[]

    Returns void

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